What is confirmed right now

  • The list exists and is public. The PlayStation trophy list is confirmed: 37 entries on exophase, with uagna.it carrying a complete listing of around 40. Exact names may vary between databases — trophy-list sites sometimes carry description text where the official name differs, so treat wording as approximate until the official names are cross-checked.
  • Nobody has unlocked anything yet. At the last check, every exophase entry sat at 0.00% — the game released October 20, 2026, and the community is still in its first playthroughs.
  • Unlock methods are not yet verified. The list tells us trophies exist and roughly what they relate to; the specific in-game steps to earn each one are verification in progress. This page gives you the confirmed list, the roadmap structure, and clearly-marked inference — never invented steps.

One confirmed example of the list's flavor: a trophy titled "Knowledge Transfer" carries the description "Restored power to the Temporal Research Centre" (via truetrophies). That tells you the list's entries track story-area milestones, not just endgame results.

The full list (descriptions as published)

Exophase lists 37 entries for the PS5 trophy set; 36 descriptions were captured verbatim below (one entry's text was truncated in the source snapshot — the complete table will be cross-checked against uagna.it). All sat at 0.00% at last check. These are the list's descriptions; exact official trophy names may vary.

# Trophy description (as published)
1 Collected all Trophies in We Were Here Tomorrow
2 Awoke in a new world
3 Pass the Wellness Check
4 Created a brand new access card
5 Obtained an experimental Norček prototype
6 Arrived at the Exotic Matter Laboratory
7 Activated the Cargo Elevator without using a Fuse
8 Activated the Cargo Elevator
9 Arrived at the Particle Accelerator Terminus
10 Reactivated a Magnetic Stabilizer
11 Reactivated the targeting array
12 Gained access to Gravitonics
13 Explored impossible staircases
14 Turned the particle accelerator on
15 Arrived on the second floor of R&D Headquarters
16 Restored power to R&D Headquarters
17 Obtained an upgraded Norček prototype
18 Arrived at the Temporal Research Centre
19 Restored power to the Temporal Research Centre
20 Adventured through the TRC Construction Site
21 Cultivated a Battery Bulb
22 Got stuck in a time loop
23 Geared up for one more adventure
24 Ventured Beyond the Rift
25 Got acquainted with an alien lifeform
26 Discovered the Human Outpost
27 Finished the expedition team's project
28 Restored power to the Theta Splice device
29 Secured Rift Zero
30 Closed Rift Zero
31 You found a highly sought after toy - Don't let your partner see it
32 Collect all unique plushies
33 Perform a crouch slide
34 Gooped your partner
35 Use the Goop Gun to lock your partner in place
36 Hooked your partner

Note the #7/#8 pair: the Cargo Elevator can apparently be activated two ways — with and without a fuse. That is the list's clearest hint that some puzzles have alternate solutions worth attempting deliberately.

The progression the list reveals

Reading the trophy descriptions in order reveals the game's area sequence — inferred from the list, not from any official chapter breakdown. These are areas, not chapters: the game has not published a chapter structure, and this site does not invent one.

# Area (from trophy descriptions) What the list suggests
1 Norcek Opening area; also the setting of the April demo
2 Exotic Matter Laboratory Early research area
3 Particle Accelerator Terminus Mid-game facility area
4 R&D Headquarters Mid-game facility area
5 Temporal Research Centre Major story milestone (the "Knowledge Transfer" trophy)
6 TRC Construction Site Late-game area
7 Beyond the Rift Late-game area
8 Theta Splice / Rift Zero Endgame area

This sequence is the most reliable spoiler-free map of the campaign currently available. Use it for session planning — the walkthrough hub and How Long to Beat both reference it.

Trophy categories

Based on the list's descriptions, the trophies fall into four groups:

Story-path trophies

Tied to area milestones like the location sequence above. These unlock through normal campaign progress. If you finish the game, you will have most of them. No special effort required — just complete the ~15-hour campaign with your partner.

Co-op interaction trophies

The series' signature: trophies for using your abilities creatively with your partner. Confirmed context from a launch review: one player has a throwable cube (used to reach height, as a key, or as counterweight on pressure plates) while the other has a grapple gun (attaching to surfaces, pulling objects closer, triggering switches remotely). Using your abilities on each other unlocks secret trophies. Experiment freely — try the cube and the grapple on your partner in safe moments. This is the one category where playful experimentation is the intended path.

Collectibles: plushies

The list includes collectible plushies hidden through the game. Collectible trophies are the classic missable risk: if the game does not let you revisit areas freely, a missed plushie means a second run. Until area-revisit rules are verified, treat every plushie as potentially missable — grab them when you see them.

Challenge and situational trophies

Descriptions hint at situational feats: a trophy referencing a toy, one involving goop/hook interactions, and one tied to riding the cargo elevator without its fuse. These read as deliberate side-objectives inside specific areas.

The missable warnings in this section are inferences from trophy descriptions, pending verification. The plushies, the toy, the goop/hook interactions and the fuse-less cargo elevator ride look missable on paper — but area-revisit rules, checkpoint behavior and whether any of these can be cleaned up post-game are all unverified. Treat the warnings as caution, not as confirmed missables.

The 100% roadmap (strategy framework)

Since specific unlock steps are still being verified, here is the strategy framework that the list and the series' structure support:

  1. First playthrough: finish the story, stay alert. Play through the campaign naturally. Grab visible plushies, experiment with abilities on each other in safe moments, and attempt any situational feat whose description you recognize in context. Keep the shared notes habit from Beginner Tips — write down where you saw plushies and odd interactables.
  2. Track as you go. Note which area-linked trophies pop and which do not. The location sequence table above is your checklist backbone.
  3. Second playthrough: swap roles. The asymmetric design means each side sees different spaces. A second run with roles reversed is both the natural way to experience the other half of the game and the cleanup pass for side-specific trophies.
  4. Targeted cleanup last. Once unlock steps are verified and published here, do a final pass on any remaining situational trophies with a guide in hand.

Do not restart areas or replay sections speculatively chasing trophies whose methods are unverified. Finish the game first; verified unlock steps will be published here as verification lands.

What this page will gain as verification lands

  • The full 37-entry list with confirmed official names (exact names may vary today)
  • Verified unlock steps per trophy, marked as they are confirmed in-game
  • Confirmed missable vs. cleanable-up verdicts per collectible
  • Area-revisit and checkpoint rules

Frequently asked questions

How many trophies does We Were Here Tomorrow have? 37 entries on exophase; some listings show around 40. The small gap is a database-coverage difference, not a confirmed content difference.
Are there difficulty-related trophies? Not yet confirmed. Nothing in the verified list data indicates difficulty settings tied to trophies.
Can I get all trophies in one playthrough? Not yet confirmed. The plushie collectibles and situational feats are the risk points; a swapped-roles second run is the planned cleanup path either way.
Do both players earn the trophies? Not yet confirmed for this title. In asymmetric co-op games, session-based unlocks sometimes apply per-player and sometimes per-host — this is on the verification list.
Are there secret / hidden trophies? Yes — the list includes secret trophies, including ones unlocked by using abilities on your partner. Their exact triggers are verification in progress.